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About
Haoran.

Game designer working on systems, levels and narrative — with a soft spot for machines that learn too much.

Haoran Liu is a game designer working across analogue and digital projects. His work starts from a question rather than a genre — what an AI does to the people it replaces, whether a copy of a mind is still the same person, what is left of someone after death — and then builds the mechanics that ask it. Recent projects include AI Factory, a six-player social-deduction board game about an AI learning its coworkers' skills; Echo of Consciousness, a first-person Unity puzzle game published on itch.io; and mGforce, a speedrun game made at NYU Tisch's summer programme. His level-design work includes a whitebox of a Rainbow Six Siege-style map built in Unreal Engine. He is applying to game design programmes for 2026 and is open to internships in systems, level and narrative design.

Focus areas

Systems design
Social deduction, economy, information flow

Level design
Whiteboxing, spatial readability, gating

Narrative design
Premise, storyboard, environmental storytelling

Tools & skills

Programming
C++, C#
Engines & development
Unity, Unreal Engine, GameMaker Studio 2, RPG Maker MZ
3D modelling & animation
Blender
Design & creative tools
Adobe Photoshop, video editing software
Hardware & electronics
Arduino

Get in touch.

CRAZDJesco666@hotmail.com

Shenzhen, China

s23370.liu@stu.scie.com.cn

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